Everybody(who mods) knows tiberian sun was supposed to be far more advanced with tiberium evolution...Weed monsters,blue tiberium,Fona.(it WAS planned for TS,ask smiffgig,(if you dont belive me)who probally knows everything about TS. well,the tiberium was supposed to be far more varied in evolution,4 Types planned in total. Riparius,Cruentus,Aboreus,Vinfera only 3 are acculy enabled in the game. 2,since Aboreus is pretty much the same as the blue(Why westwood did this,i dont know...) this tutorial will explain how to add Cruentus('large' tiberium) and Aboreus tiberium. i BELIVE this renders the Random-Map Generator obsolete(e.g:Internal Errors on Mutated theater) do this AT YOUR OWN RISK!!!

Part I:Enabling/Fixing the Aboreus Tiberium.

Firstly,fire up Rules.ini,and scroll down.(down,and down..) till you find these lines...

; ******* Tiberium Varieties *******
; There are various kinds of tiberium. This lists their number and
; particulars.

[Tiberiums]
0=Riparius
1=Cruentus
2=Vinifera
3=Aboreus

here is a list of all the tiberiums in TS,
1=Riparius ;Green tiberium. your basic,un-exciting tib..
2=Cruentus;Large Tiberium. ignore for now
3=Vinifera;Blue tiberium
4=Aboreus;The tib we are working on now.
(*Rember! THIS LIST IS HARD CODED! YOU CANNOT ADD ANOTHER TIB TYPE!!)
scroll down to Aboreus..

; This is blue tiberium. It grows and spreads slowly and is explosive. This entry should be
; the same as [vinifera] except for Name and Image
[Aboreus]
Name=Tiberium Aboreus
Image=4 ;What type of Tib the game uses.(hard coded..)
Value=30 ;How much money you gain from a full bale of this type of tib
Growth=10000 ;Growth rate,i assume this is in Leptons..
GrowthPercentage=.05 ;ignore
Spread=10000 ;ignore
SpreadPercentage=.05 ;ignore
Power=10 ;Power per bale of tiberium(When a harvester blows up,increase this if you want nasty explosions.)
Color=NeonBlue ;what makes the tiberium its color.
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 ;dosent work,ignore.

For changes,here,it is up to you..keep the name the same. image,dont touch. here is how i would set it to work.. ;Change it to how you want it,this is jsut a basis for your modification.

[Aboreus]
Name=Tiberium Aboreus
Image=4 ;dont screw with this..
Value=50 ;worth more then the Vinifera tib.
Growth=10000
GrowthPercentage=.05
Spread=10000
SpreadPercentage=.05
Power=30 ;Be careful with the tib now!
Color=Burgandy
Alright. what color?! gah! this is variable...i reccomend burgandy,now its a dark,blood red.

There we go! Aboreus Tiberium is working! now,if you have FireStorm...open FireStrm.ini,and scroll to Overlay/Types,you'll see BIGBLUE3 at the bottom,and add
10=ABOREUSTREE
Now,here comes the code,scroll to the bottom of the ini and add this section..
[ABOREUSTREE]
Name=Tiberium Tree ;Name..whee
SpawnsTiberium=yes ;We're not making christmas trees,here...keep it yes
TiberiumToSpawn=3 ;Now it spawns the Aboreus tib. =P
Image=BIGBLUE ;Uses the image of the Big-Blue tree.
RadarColor=192,192,0 ;dont bother with this
IsAnimated=yes ;makes it play an animation when spawning tiberium
LightVisibility=4000;ignore
LightIntensity=0.01;ignore
LightRedTint=0.01;ignore
LightGreenTint=1.5;ignore
LightBlueTint=0.01;ignore
AnimationRate=3 ;How often the animation plays
AnimationProbability=.003 ;odds that it will play..
Immune=yes;Cannot destroy it...kinda..dumb AFAIK

Part II,coming soon... Wink